Hint
From ONISM1999
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Hints are an option to look at for hints to progress the main story of YIIK: A Postmodern RPG in the pause menu. They often change frequently, usually after a cutscene or battle. You get access to the hints, and the pause menu in general, after Marlene's questionnaire and Alex's intro monologue, at least in Version 1.25.
In addition, there are no hints for the KNN Ending, as it never changes from "Go to the big city with your pals." However, the hints afterwards in New York City allude to how to access the ending.
YIIK I.V Hints[edit | edit source]
(Stub, will update once I.V is released.)
Version 1.25 Hints[edit | edit source]
Chapter I : A Wild Cat Chase[edit | edit source]
- Head Home! [It's the one with the Welcome Home sign out front.]
- Head east into town to grocery shop for Mom.
- Find the feline that stole your shopping list!
- Explore the Factory Hotel, if you dare.
- Find the elevator that leads out of the Factory Hotel.
- Return to Alex's home in Frankton.
- Go to sleep, you've had a rough day.
- Return to Factory Hotel in hopes of finding Sammy.
- Head to the Camera Store with Michael.
- Head to the Arcade.
- Return to Factory Hotel.
- Go back to Alex's house! It's much safer there.
Chapter II : A Chance Traveler[edit | edit source]
- Go back to Alex's house! It's much safer there.
- Investigate the mysterious girl at the Acarde. [sic]
- Return to Alex's house to show Vella ONISM1999.
- Reach level 5 by fighting monsters on the overworld and spending EXP in the Dungeon of the Mind! [Go back home when finished]
- Check ONISM1999 for an interesting thread.
- Brag to Vella about your gains on the phone.
- Meet Vella at the bus stop near Alex's house.
- From the Bus Stop in the Middle of Nowhere head East to Wind Town.
- Shake down Wind Town residents for information.
- Visit the Mancer residence behind the big white fence in Wind Town.
- Follow Rory around Wind Town and pretend he's making sense.
- Explore the Wind Town Sewer with Rory.
- Find a way out of the sewer!
- Play therapist to the entities.
Chapter III : Reluctant Apology Tour[edit | edit source]
- Talk to your mother.
- Visit shops in Frankton to look for work. [[[Record Stop]], Camera Shop, Burger Joint, Pizza Pasta, Arcade.]
- Answer the phone.
- Go to sleep, you've worked hard. Not.
- Investigate downstairs.
- Follow the entitiy. [sic]
- Visit Michael's house.
- See if the Record Stop has the Mystical Ultima LP Legend.
- Ask Vella to come with you to Wind Town.
- Go to Wind Town Record Stop with Michael.
- See Rory and visit the Wind Town Record Stop.
- Travel to the Strip Mall via the Bus Stop in the Middle of Nowhere.
- Travel to the Flagship Store.
- Travel to Mt. Town to look for Mystical Ultima LP Legend.
- Visit Vella at the Frankton Arcade to talk about Mystical Ultima LP Legend.
- Look for Mystical Ultima LP Legend in Vella's Mind Dungeon. [Accessible via telephone.]
- Assemble a band of 4 Vellas to put on a concert in her Mind Dungeon.
- ???
- Find Vella in Frankton.
Chapter IV : Mystical Ultima LP Legend[edit | edit source]
- Go back home.
- Head to radio tower.
- Now, where could Vella be again?
- Take Claudio's van to follow ONISM1999 leads.
- Interogate [sic] the Mall Rats for information on the van.
- Explore the Essentia 2000's Mind Dungeon.
- Go deep into Alex's Mind Dungeon.
Chapter V : The Y2K Problem[edit | edit source]
- Return to Alex's house.
- Take The Essentia 2000 to Alex's bedroom.
- Call Vella on Alex's house phone.
- Speak to your friends around Frankton about the end of the world.
- Meet Michael at the Forest Meadow south of Frankton.
- Use your time wisely. Pass the days training, and spending time with friends before the world ends.
- Ring!! Ring!! Ring!! ANSWER THE PHONE.
- Daddy's home. Give him a kiss.
- Go to the big city with your pals.
- Make your way to Times Square so you can die.
- You've made a mistake. You should have checked ONISM1999 and found Sammy.
Chapter VI : Epilogue[edit | edit source]
- Wallow in despair.
- Let it all go. You are a failure.
- You've lost your best friend. Why are you still playing?
- Isn't it lovely here? You're surrounded by your favorite people.
- Why are you going on? What's left to fight for?
- There is nothing left for me to teach you. You know what to do.