Hint

From ONISM1999
A bold yellow question mark.
The hint icon from I.V.
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Note: "Make sure 1.5's hints are the same"

Hints are an option to look at for hints to progress the main story of YIIK: A Postmodern RPG in the pause menu. They often change frequently, usually after a cutscene or battle. You get access to the hints immediately during gameplay (under Field Karta and options icons) as the Nameless Child, and in the pause menu, after Alex's intro monologue.

There are no hints for New Game+ of YIIK I.V, it never changes from "There is nothing left for me to teach you. You know what to do." in both Nameless Child and Cyrille segments. In New Game++, the hints do return for the Original Quest.

In addition, there are no hints for the KNN Ending, as it never changes from "Go to the big city with your pals." However, the hints afterwards in New York City allude to how to access the ending.

YIIK I.V Hints[edit | edit source]

Chapter I : A Wild Cat Chase[edit | edit source]

  • Speak to the mysterious baby and approach the gate.
  • Explore The Blackened Pond.
  • Step into the flames.
  • Ascend the mountain.
  • Explore the lower Blackened Pond.
  • Follow the Good Brother.
  • Don't go behind the rock.
  • Speak with Krow.
  • Inspect the Iron Maiden.
  • Head home! (It's the one with the Welcome Home sign out front.)
  • Head east into town to grocery shop for Mom.
  • Find the feline that stole your shopping list!
  • Explore the Factory Hotel, if you dare.
  • Find the elevator that leads out of the Factory Hotel.
  • Return to Alex's home in Frankton.
  • Go to sleep, you've had a rough day.
  • Return to the Factory Hotel in hopes of finding Sammy.
  • Head to the Camera store with Michael.
  • Head to the Arcade.
  • Return to the Factory Hotel.
  • Go back to Alex's house! It's much safer there.

Chapter II : A Chance Traveler[edit | edit source]

  • There is something on your shoes. Find a way to clean them!
  • Make your way through the maze of black-hatted strangers to clean your shoes.
  • Your shoes are clean and you fit in. Explore further into town beyond the fashionable crowd!
  • Find the Handsome Krow hidden in plain sight.
  • Tell the Golden Alpaca about the Krow's joke.
  • Enter the home on the hill.
  • Go back to Alex's house! It's much safer there.
  • Investigate the mysterious girl at the Arcade.
  • Return to Alex's house to show Vella ONISM1999.
  • Reach level 5 by fighting monsters and spending EXP in the Dungeon of the Mind! (Go back home when finished.)
  • Check ONISM1999 for an interesting thread.
  • Brag to Vella about your gains on the phone.
  • Meet Vella at the bus stop near Alex's house.
  • From the Bus Stop in the Middle of Nowhere, head east to Wind Town.
  • Follow Rory around Wind Town and pretend he's making sense.
  • Explore the Wind Town Sewer with Rory.
  • Find a way out of the sewer!
  • Play therapist to the Entities.

Chapter III : Reluctant Apology Tour[edit | edit source]

  • Talk to your mother.
  • Visit shops in Frankton to look for work. (Record Stop, Camera Shop, Burger Joint, Pizza Pasta, Arcade.)
  • Answer the phone.
  • Go to sleep, you've worked hard. Not.
  • Investigate downstairs.
  • Follow the Entity.
  • Visit Michael's house.
  • See if the Record Stop has the Mystical Ultima LP Legend.
  • Ask Vella to come with you to Wind Town.
  • Go to the Wind Town Record Stop with Michael.
  • Find the gun upstairs.
  • Eradicate the Bad Brother.
  • Speak to Mom in the mirror kitchen.
  • Find the basement key in the mirrored-upstairs.
  • Explode the rockets near the monster s head.
  • Speak with Mom.
  • Go to the basement through the normal kitchen.
  • See Rory and visit the Wind Town Record Stop.
  • Travel to the Strip Mall via the Bus Stop in the Middle of Nowhere.
  • Travel to the Flagship Store.
  • Travel to Mt. Town to look for Mystical Ultima LP Legend.
  • Visit Vella at the Frankton Arcade to talk about Mystical Ultima LP Legend.
  • Explore the basement.
  • Find a way through the mass of balloons on the stairs.
  • Dance your way through the mass of balloons on the stairs.
  • Defeat the Boss.
  • Examine the Memory Card.
  • Use the jump pad.
  • Head to the exit.
  • Look for Mystical Ultima LP Legend in Vella's Mind Dungeon. (Accessible via telephone.)
  • Assemble a band of 4 Vellas to put on a concert in her Mind Dungeon.
  • ???
  • Find Vella in Frankton.

Chapter IV : Mystical Ultima LP Legend[edit | edit source]

  • Go back home.
  • Head to the radio tower.
  • Now, where could Vella be again?
  • Gather your friends around Frankton and meet up with Claudio. Be sure to check ONISM1999 for leads!
  • Interrogate the Mall Rats for information on the van.
  • Explore The Essentia 2000's Mind Dungeon.

Chapter V : The Y2K Problem[edit | edit source]

  • Return to Alex's house.
  • There is nothing left for me to teach you. You know what to do.
  • Take The Essentia 2000 to Alex's bedroom.
  • Call Vella on Alex's house phone.
  • Speak to your friends around Frankton about the end of the world.
  • Meet Michael at the Forest Meadow south of Frankton.
  • Use your time wisely. Pass the days training, and spending time with friends before the world ends.
  • Ring!! Ring!! Ring!! ANSWER THE PHONE.
  • Daddy's home. Give him a kiss.
  • Go to the big city with your pals.
  • Make your way to Times Square so you can die.
  • You've made a mistake. You should have checked ONISM1999 and found Sammy.
  • There is nothing left for me to teach you. You know what to do.

Epilogue[edit | edit source]

  • Wallow in despair.
  • Let it all go. You are a failure,
  • You've lost your best friend. Why are you still playing?
  • Isn't it lovely here? You're surrounded by your favorite people.
  • Why are you going on? What's left to fight for?
  • There is nothing left for me to teach you. You know what to do.

Cape Juno (NG++)[edit | edit source]

  • Meet up with Wilfrid.
  • Head to the dock on the western side of the island.
  • Try and guess the password!
  • With the power of fire, head to the eastern dock to free the mermaid babies.
  • Return to the mermaid!
  • "The wretch who wanted to steal my babies hangs out on the boat on the eastern side of the Island".

Original (1.0 - 1.25) Hints[edit | edit source]

Chapter I : A Wild Cat Chase[edit | edit source]

  • Head Home! [It's the one with the Welcome Home sign out front.]
  • Head east into town to grocery shop for Mom.
  • Find the feline that stole your shopping list!
  • Explore the Factory Hotel, if you dare.
  • Find the elevator that leads out of the Factory Hotel.
  • Return to Alex's home in Frankton.
  • Go to sleep, you've had a rough day.
  • Return to Factory Hotel in hopes of finding Sammy.
  • Head to the Camera Store with Michael.
  • Head to the Arcade.
  • Return to Factory Hotel.
  • Go back to Alex's house! It's much safer there.

Chapter II : A Chance Traveler[edit | edit source]

Hint- Investigate the mysterious woman at the Acarde.
Example of the original hint menu.
  • Go back to Alex's house! It's much safer there.
  • Investigate the mysterious girl at the Acarde. [sic]
  • Return to Alex's house to show Vella ONISM1999.
  • Reach level 5 by fighting monsters on the overworld and spending EXP in the Dungeon of the Mind! [Go back home when finished]
  • Check ONISM1999 for an interesting thread.
  • Brag to Vella about your gains on the phone.
  • Meet Vella at the bus stop near Alex's house.
  • From the Bus Stop in the Middle of Nowhere head East to Wind Town.
  • Shake down Wind Town residents for information.
  • Visit the Mancer residence behind the big white fence in Wind Town.
  • Follow Rory around Wind Town and pretend he's making sense.
  • Explore the Wind Town Sewer with Rory.
  • Find a way out of the sewer!
  • Play therapist to the entities.

Chapter III : Reluctant Apology Tour[edit | edit source]

  • Talk to your mother.
  • Visit shops in Frankton to look for work. [Record Stop, Camera Shop, Burger Joint, Pizza Pasta, Arcade.]
  • Answer the phone.
  • Go to sleep, you've worked hard. Not.
  • Investigate downstairs.
  • Follow the entitiy. [sic]
  • Visit Michael's house.
  • See if the Record Stop has the Mystical Ultima LP Legend.
  • Ask Vella to come with you to Wind Town.
  • Go to Wind Town Record Stop with Michael.
  • See Rory and visit the Wind Town Record Stop.
  • Travel to the Strip Mall via the Bus Stop in the Middle of Nowhere.
  • Travel to the Flagship Store.
  • Travel to Mt. Town to look for Mystical Ultima LP Legend.
  • Visit Vella at the Frankton Arcade to talk about Mystical Ultima LP Legend.
  • Look for Mystical Ultima LP Legend in Vella's Mind Dungeon. [Accessible via telephone.]
  • Assemble a band of 4 Vellas to put on a concert in her Mind Dungeon.
  • ???
  • Find Vella in Frankton.

Chapter IV  : Mystical Ultima LP Legend[edit | edit source]

  • Go back home.
  • Head to radio tower.
  • Now, where could Vella be again?
  • Take Claudio's van to follow ONISM1999 leads.
  • Interogate [sic] the Mall Rats for information on the van.
  • Explore the Essentia 2000's Mind Dungeon.
  • Go deep into Alex's Mind Dungeon.

Chapter V : The Y2K Problem[edit | edit source]

  • Return to Alex's house.
  • Take The Essentia 2000 to Alex's bedroom.
  • Call Vella on Alex's house phone.
  • Speak to your friends around Frankton about the end of the world.
  • Meet Michael at the Forest Meadow south of Frankton.
  • Use your time wisely. Pass the days training, and spending time with friends before the world ends.
  • A hint stating "Make your way to Times Square so you can die."
    A perfectly normal hint.
    Ring!! Ring!! Ring!! ANSWER THE PHONE.
  • Daddy's home. Give him a kiss.
  • Go to the big city with your pals.
  • Make your way to Times Square so you can die.
  • You've made a mistake. You should have checked ONISM1999 and found Sammy.

Chapter VI : Epilogue[edit | edit source]

  • Wallow in despair.
  • Let it all go. You are a failure.
  • You've lost your best friend. Why are you still playing?
  • Isn't it lovely here? You're surrounded by your favorite people.
  • Why are you going on? What's left to fight for?
  • There is nothing left for me to teach you. You know what to do.