Alex's Mind Dungeon

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"...Keep asking questions. Ask as many as you can think of. That will be your job. Whenever you're not in the Dungeon of the Mind, you are free to do as you like."
-Krow Named Marlene

Using a save phone allows Alex to enter his Mind Dungeon, a place to level up Alex and the party, obtain new skills, and to find and upgrade Karta. Each level up has Alex descending downwards, deeper into the Mind Dungeon. Vella first introduces Alex to the Mind Dungeon in Chapter 2, which is where it is first accessed.

In Chapter 5's calendar segment, the Mind Dungeon can no longer be accessed through a phone. Instead, it is an option Alex can select on the calender. During this period, each level up (including Karta level ups) will spend a day.

Alex will start at the Krow's Nest, where the Handsome Krow will allow him to pick three different Karta to level up. The Self focuses on LIF and STR. The Sun boosts LUK and SPD. The Holy Thief specializes in AGI and PRC.

Below the Krow's Nest are various Karta Characters. Talking to them allows Alex to use blood bags (gained from battles) to level them up.

Chalices around the map unlock new skills for characters.

Fetuses (represented by Divine Spirits) are scattered across the map and can be collected. They can be given to Jocasta in exchange for a Karta Key, which can be used to open up the Foils hidden in the Mind Dungeon. Foils contain new Karta. However, before obtaining the new Karta, Alex and Handsome Krow must battle against a familiar girl.

Old Battle Mode[edit | edit source]

The old battle mode's Mind Dungeon is quite different, beside the more obvious differences like the lack of Karta existing.

Levels are represented by floors within the Mind Dungeon. With each floor, Alex is presented with 4 doors, which allow Alex to boost certain stats. A number above the door represents how much the stat will be boosted by. The LUK and SPD stat gain an additional increase when chosen. If you cannot decide or don't care, talking to Krow will allow him to assign the stats themselves.

Sometimes, doors will have a book on top, representing that it will unlock a new skill for a party member. Whenever a Soul Survivor is banished, they will show up on one of the floor's doors. Choosing to ignore it will allow Alex to level up like normal, but choosing to purge it triggers a minigame. If won, an additional stat bonus will be applied- but if lost, the door will be locked and be unable to be used to level up.

Each time Alex descends a floor, his party members will level up alongside him. A Boing Boing at the foyer allows Alex to have his friends level up manually, for cases where Alex doesn't have enough EXP to level up but his party members do.

Pre-I.V, a Brain in a Vat is present which allows the game's script setting to be changed.

Cutscenes[edit | edit source]

As Alex levels up in his Mind Dungeon, certain levels will trigger a cutscene, presented as a stage play from the Krow.