Versions

From ONISM1999
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YIIK's first public release was on January 17th, 2019, and has had numerous updates over the years. Some were small and fixed bugs and had some tweaks, while others added new content.

For versions pre-dating 1.0, check out the Development History page.

1.0[edit | edit source]

1.0 was the first build for Switch. [Citation Needed] 1.03 was the first version for PC. [Citation Needed] PS4's first verison number was odd, as it displayed both 1.01 and 1.03 on top of each other, giving it a warped appearance. [Citation Needed] The game released on January 17th, 2019.

Not much is known about the 1.01 and 1.02 builds. 1.01 was likely released a day after release, as seen in a livestream from January 18th, 2019.[1] As seen in the stream, the Save menu was changed from the 1.0 build.

Version 1.04 does not exist for the PC version, and it's unknown if it existed for the console releases.

On January 24th, 2019, a new branch was launched that balanced the combat. The access code was "youneedtoletmeinside" but it no longer works. https://store.steampowered.com/news/app/459080/view/4647108190403932865

1.05[edit | edit source]

Released on January 28th, 2019.

This patch greatly increased the overall speed of battles. EXP rewards from enemies were increased, and some enemies were given a bit more HP.

The exact changes are unknown and these are rough estimates of what they probably are. They could be wrong.

General Changes[edit | edit source]

  • Adjusted wording of opening questionnaire.
  • Text can proceed much faster.
  • Control Stick movement is a bit smoother(?)

Battle Changes[edit | edit source]

  • Text in battle goes by much faster.
  • Dodge minigame made a bit faster.(?)
  • Alex's Attack is faster when starting up.(?)
  • LP Toss nerfed(?)
  • Michael's Attack start ups much faster.
  • Michael's Photoshoot flashing has been changed to be less intense.
  • LP Toss nerfed(?)
  • Victory Text and Death Text made faster
  • Gothic Entity XP changed from 20 to 150.
  • Mimic XP changed from 20 to 100.
  • Many enemies will now have a specific HP number instead of it scaling, such as the Samurai Tortoise bosses, Poo, Samurai Rats, and others.
  • Golden Poo HP from 7 to 18.
  • Bats now have separate stats for the Mountain Trail and Mt. Town Cave.
  • Aliens now have separate stats for the Mountain Trail.
  • Stop Signs have different stats for Vella's MD.
  • Frank'O HP from 15 to 25, Frank'O smaller HP variant 8 to 18.

Bug Fixes[edit | edit source]

  • Hints now work on Japanese.
  • Flag Town achievement adjusted(?)

Hidden Changes[edit | edit source]

  • Added some implementation of the Chinese Language.

1.05 received a hotfix on January 29th, 2019, which fixed a bug where the opening questionnaire's lines were mixed up. Once complete, the game would softlock. This hotfix also introduced a major bug where entering a Monster Den would softlock the game.(?)

1.06[edit | edit source]

1.06 initially released on January 31st, 2019, and got multiple "silent" updates which didn't change the version number. The changes aren't entirely known. These updates added Chad and the first remnants of the Old Frankton ending.

Jan. 31, 2019[edit | edit source]

  • Fixed entering a Monster Den softlocking the game.
  • (OTHER CHANGES?!)

Feb. 10, 2019[edit | edit source]

Giving Liana's music tape to her brother will now remove it from the inventory.

Apr. 15, 2019[edit | edit source]

This is the first patch for PC which seemed to have added Chad. On the same day, Ackk made a quote tweet regarding the secret NPC stating "He's definitely not in Australia, that's for sure."

Otherwise Unknown

1.07[edit | edit source]

More Old Frankton ending content was added.

Stub

1.25[edit | edit source]

Pre-release[edit | edit source]

1.25's development was first announced on January 10th, 2020. A few bullet points were given as to what the update aimed to have.

  • New Battle System that focuses on quicker battles/more strategic gameplay (the old battle system will still be available as an option.)
  • Improved Combat Balance (New and Old Battle System)
  • Refined/Streamlined Mind Dungeon.
  • Improving Rory’s usefulness in battle
  • Region Specific Bugs (Some Japanese region players have reported some issues that seem to only occur in Japanese language mode.)
  • Adding a way to view progress in each area (How many enemies are left to kill, secrets left to uncover, etc.)

https://store.steampowered.com/news/app/459080/view/1703983455798133948

One idea during development was a Challenge Mode. Enemies would have more HP and minigames would be harder to execute. Enemies could inflict a new status ailment called Curse, which would require the party to visit a hospital to cure.[2]

A basic tutorial was planned right before the game's first fight.[3]

Release[edit | edit source]

1.25 released on January 14th, 2021, alongside the short story Deviation Perspective I and it's soundtrack.

Official Changelog[edit | edit source]

Combat Improvements

  • New combat style featuring a simplified main attack mini-game
  • New weakness system
  • General Game rebalance
  • Improved Rory’s usefulness in battle
  • Bosses tweaked to be more strategically unique

QOL

  • Added reduced monologue story mode
  • Added Sensitive content warning
  • Added Sensitive content toggle
  • Added Easy mode
  • Added Auto text advance
  • Removed screen flashing
  • General bug fixes
  • Fixed bugs with side quests

Other

  • Story teases for v1.5
  • Some new beats
  • Less lemonade

https://www.yiikrpg.com/wrongsoulrequiem.html

Undocumented Changes[edit | edit source]

There were many undocumented changes not mentioned in the patch notes. These may not even be all the changes!

  • The opening logos are now skippable.(?)
  • Added vending machine before the end of the Factory Hotel.(?)
  • Added Wilhelm as a boss at the end of the Factory Hotel.
  • LP Toss now has a tutorial onscreen telling you how to fire LPs.
  • Added the Old Frankton Ending.
  • Masamune added to NYC Sport Store.
  • Price of AA Battery from $150.00 to $125.00.
  • Price of 9-volt from $500.00 to $200.00.
  • Vending Machine in Sewer now sells smelling salts and birch beer.

1.25.2[edit | edit source]

1.25.2 first released on February 1st, 2021. It later received another revision on April 14th 2021.

Changelog (February 1st, 2021)[edit | edit source]

  • Changed text rendering in Japanese version. Should run smoother on lower spec devices.
  • Fixed "Jump Pad" in Sewer so that the player should no longer fall through floor
  • Fixed misc. Japanese language bugs
  • Fixed Alpaca cut scene sync issue
  • Misc. Bug fixes
  • Throne leg clipping fixed
  • A certain character at the end of the game had an animation issue on occasion. This has been fixed

(From YIIKcord)

Changelog (April 14th, 2021)[edit | edit source]

  • Attempted fix for door that doesn't spawn in dungeon 4 (Physics bug)
  • Repaired characters: 敷畏縫闖
  • Fixed additional missing text characters
  • Japanese Punctuation fixed
  • Character Model Lip syncing now compatible with Japanese language setting
  • Fixed: Gas Station Collider
  • Car Horns will no longer go off if the player isn't in control
  • Lag when talking to Proto Fan should be improved now

(From YIIKcord)

Console Ports[edit | edit source]

On May 10th, 2021, the Switch port received version 1.25.12 and the PlayStation port received version 1.25.21. Despite the different numbering schemes, it is assumed to have the same changes from PC's 1.25.2.[Citation Needed] Since the ports are in a different version of Unity compared to the PC version, it received different numbering schemes for the patches.[4]

I.V[edit | edit source]

Main Article: YIIK I.V

Version 1.5 was mentioned during 1.25's development,[Citation Needed] meant to serve as additional story content. It's first teaser trailer was on April 4th, 2021.

I.V Stream Demonstration https://youtu.be/hIxpgsp00Fk

Streamer Demo https://www.youtube.com/watch?v=Ot951SLIu30

Wind Town Demonstration https://youtu.be/sRUdjMgZzM8

References[edit | edit source]